![]() While some enjoyed the game, others were frustrated with its monetizing system. They never gave a reason as to why they removed it. However, Bandai Namco took it down from the app store after a few months. It also included voice-overs and improved animations. ![]() It added touch-screen controls, achievements, and leader boards. It was a port of the PlayStation 1 version. ![]() So in January of 2014, Bandai Namco released a version of Tales of Phantasia for iOS in North America. People say the reason why it was never brought over was because Nintendo still held the license for the English version of Tales of Phantasia in North America & Europe. Unfortunately, this PSP version never left Japan, and an English fan-translation is not available. Click here to view some screenshots from the game. They also added a grading system, also from later games of the series. There are also new battle sprites for the main characters that are more on par with those of later games in the series, such as Tales of Eternia. This version of the game is largely based upon the PlayStation 1 release and contains completely redone voice acting which is now used for most story events. Alas, the reality is seemingly not so simple.In September of 2006, another remake of Tales of Phantasia was released! This time for the Sony PSP, called Tales of Phantasia ~ Full Voice Edition. Dawn of the New World definitely wouldn’t sell well on its own, so mimicking the PlayStation 3 example of combining both titles seemed obvious. Regardless of your opinion on this sequel, this is an undeniable net loss of content that I can’t understand the point of removing. Plus, even when considering the improvements, such as the skippable cutscenes, Dawn of the New World is being inexplicably excluded despite the PlayStation 3 release of Symphonia housing both games. It’s also already available on Steam, too. It’s one of the most iconic entries, so its arrival on PS4, Switch, and Xbox One makes sense, but as a fan who yearns for the titles overlooked or never even localized, it was underwhelming. To be honest, the announcement of Tales of Symphonia Remastered caused me to feel more perplexed bitterness than anything else. It’s one thing to lack titles never officially available in English, but to also have so many localized ones not present anymore is vexing. Tales of Arise(PS4, PS5, Xbox One, Series X|S & PC)Īt this point, it goes without saying, but it’s kind of depressing that we’re lacking such an astonishing number of games for prospective, newer fans to enjoy.Tales of Symphonia (PC, soon-to-be PS4, Xbox One & Nintendo Switch).Tales of Vesperia: Definitive Edition (PS4, Xbox One, Nintendo Switch & PC).Then, numerous localized titles are stuck on older hardware, making them inaccessible to contemporary audiences. Firstly, it’s worth emphasizing that there are several Tales of games the West has never received in any official capacity, even mainline entries. However, there is a relatively minuscule number of Tales of games to play on modern platforms compared to what the entirety of the series comprises, which has caused me to grow increasingly frustrated.Īnd for Western fans, this conflict is twofold. Despite the differing casts, contexts, combat mechanics, tones, and stories, I always know I will have a reliably enjoyable time. For those unaware, these titles are action JRPGs, usually standalone, that have spanned a vast array of consoles over nearly three decades.Īnd while I haven’t fallen in love with every title I’ve tried, there has always been this comforting sense of JRPG familiarity with Tales of. I first got into the series during my early middle school years via Tales of the Abyss, and from then on, I’ve found myself hooked. The Tales of series is one of my favorite gaming franchises, with it being as defining for my tastes as Final Fantasy, Kingdom Hearts, Trails, and more.
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